First week back...
- John Carney
- Oct 7, 2015
- 2 min read
After a brief introduction lecture on friday, we started work immediatley on monday on the all the new "style matrix". Apoligies to my lectureres if I butcher this but from what I've managed gather about it I believe its a table of different briefs, their split into catagories, "stylised", "semi-stylised" and finally "realistic". within these three catagories there were a range of different projects to cater to different job roles that we might be pursuing after univeristy. For example if you were interested in concept art and character design you could pick a visual design brieg from the realistic catagory, and the character briefs from the other. If you hadnt decided on a job role but knew you wanted to work for triple A studios you could do a range of breifs including characters, props and enviroments from the realistic catagory.
I myself am specificaly interested in enviroment art, I wanted to have a varying portfolio however and considered a prop brief from one of the catagories. I later one that I liked but after closer inspection found it already had concepts which restricted how much design work i could show for the project. For that reason i picked all three enviroment briefs, im hoping that having 3 different art styles in the brief, realistic, styalised, and semi styalised, will give me enough variation to show employees im flexible in my abilities. The first brief i chose was the super stylised shop front brief. i tend to shy away from stylised work so i thought this would be a nice challenge.
I started with some quick idea generations, im still not comfortable with my 2d skills so tend to model things very primitavley to get an idea of forms and sillhoutes. My three main initial ideas were a quirky fast food store, a western hate shop and a small snowball shop. I tried to keep the ideas fun and jokey, the briefs specified they had to show character so i tried to focus on a coherent theme and an obvious atmosphere in all the secenes. This was quite hard to translate into 3d models, for this initial stage it still felt like i was quite far from showing what it was i had in mind. By the time I had started to paint over them however I could really exagurate the forms, this was actually part of some critique that I recieved from Mike and Stas show in my concepts below.
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